Action · Strategy · Early Access
FIGHT
Queue your steps, guards and strikes, then commit blind and watch both plans collide. Master over twenty weapon-bound fighters, posture breaks, parries and projectiles, with real-time replays to watch the battle back.
About
FIGHT is a tactical fighting game about hidden plans. Queue movement, guards, strikes, and special attacks on a shared timeline. Commit before you know the opposing plan. Then watch the two sequences meet in real time. FIGHT rewards choices made before impact. Close the distance with aggressive strikes, hold ground with guards and parries, create space for a projectile, or use movement to bait an answer.
Choose from over twenty weapon-led fighters. Each move set changes the questions you ask: who controls distance, who threatens a guard, and which attack creates space for the next plan. Learn what every fighter can represent before both players lock in.
Choose the arena before the round begins. Every stage frames the same focused duel on a 2.5D combat plane, where spacing, timing, and your opponent’s next decision stay visible.
Every action has a place on the timeline. Build a chain of movement, defense, strikes, and specials, then commit blind. You do not see the opposing sequence until both plans resolve. Damage matters, but posture creates the opening: pressure a guarded opponent, force a response, and turn a broken defense into a punish.
Once both players commit, the fight runs in real time. Watch the collision, pause on the decision that changed the exchange, and replay the sequence to see how a guard, parry, strike, projectile, or repositioning determined the result.
Screenshots
Clips
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Knockdown after knockdown -
You plan blind. So does he. -
Rock, paper, scissors with swords
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Clips from all four games, posted as @TrevorGamesHQ.









